
Follow your own path.
Brave the wilds. Bargain with a stranger. Follow the clue everyone else missed. Choose an approach or write one of your own.

A solo dark fantasy RPG
An oath to keep. A world to change. A story only you can tell.
Step into the Ironlands. Choose your path, trust the dice, and see what follows. We handle the rules. You live the adventure.
Free to try · No account needed for the demo
01 Cross the threshold
The river is rising and the ferry rope is cut.
The riders on the slope are watching who tries to cross.
Journal
The Havens are three days behind you. The Greywater should be knee-deep at the ford this late in the year. It isn't. Snowmelt has turned it brown and loud, and the ferry raft that ought to be tied on this bank is out in midstream, turning slowly on a sagging rope.
Immediate aim
Find a way across the river
Ryn needs the raft crossing before dark. Pick a practical first step and the story will show what changes.
Choose what Ryn tries first
Choose what Ryn tries. The dice decide how it goes.
Action score = d6 + stat + bonuses (max 10). Beat both d10s (ties go to the dice): strong hit · one: weak hit · neither: miss.
Living Codex
Your saga's memory: the people, places and consequences of your adventure, kept up to date as you play.
Names, places, and consequences are written here as the story unfolds.
Two turns. Real dice. A written opening to show you how it plays.
Want to see where a whole story goes? Read a finished saga
02 Make your mark
A solo roleplaying game with an AI narrator,
built around the choices you make.
Real dice, real rules — the AI only tells the story.

Brave the wilds. Bargain with a stranger. Follow the clue everyone else missed. Choose an approach or write one of your own.

Swear an iron vow and put something on the line. The dice decide the outcome; success and setbacks both move your story forward.

People met. Promises made. Places changed. Your journal and Living Codex keep the story ready for your return.
Living Codex: Your saga's memory: the people, places and consequences of your adventure, kept up to date as you play.
No group to gather. No rulebook to learn.
Just you, and what happens next.
A few things before you set out
No preparation required. Here is what to expect.
The dice are honest. The story is yours.
Early access · Indie-built
Begin on the free plan. Choose a larger turn allowance when you want more time in the Ironlands. Every plan includes the Free Adventure. Cancel anytime.
Your first steps into the Ironlands.
For the road you keep coming back to.
For a world you want to stay in.

The fire is still burning
Begin for free. Come back when the world calls.