Skip to adventure

A solo dark fantasy RPG

Your story.
Written in iron.

An oath to keep. A world to change. A story only you can tell.

Step into the Ironlands. Choose your path, trust the dice, and see what follows. We handle the rules. You live the adventure.

Free to try · No account needed for the demo

Open early accessYour adventure starts here One player. An entire world.

01 Cross the threshold

The Greywater crossing

The river is rising and the ferry rope is cut.
The riders on the slope are watching who tries to cross.

Live opening · no accountTurn 1 / 2

Journal

Read the full setup

The Havens are three days behind you. The Greywater should be knee-deep at the ford this late in the year. It isn't. Snowmelt has turned it brown and loud, and the ferry raft that ought to be tied on this bank is out in midstream, turning slowly on a sagging rope.

Immediate aim

Find a way across the river

Ryn needs the raft crossing before dark. Pick a practical first step and the story will show what changes.

On the far bank a man in an oiled cloak hauls at the rope with both hands, and loses ground. Up the slope behind him, three riders sit their horses and watch. Nobody moves to help. You can wade the old ford line to the raft, or work upstream and see who the riders are.

Choose what Ryn tries first

Choose what Ryn tries. The dice decide how it goes.

Rules behind these choices
  • Wade out along the old ford line to the raft.Face Danger (+iron)
  • Work upstream through the alders and watch the riders.Secure an Advantage (+wits)

Real dice, real rules — the AI only tells the story.

How the dice work

Action score = d6 + stat + bonuses (max 10). Beat both d10s (ties go to the dice): strong hit · one: weak hit · neither: miss.

Show what the story remembers

Living Codex

Your saga's memory: the people, places and consequences of your adventure, kept up to date as you play.

Names, places, and consequences are written here as the story unfolds.

Two turns. Real dice. A written opening to show you how it plays.

Want to see where a whole story goes? Read a finished saga

02 Make your mark

A frontier without a script.

A solo roleplaying game with an AI narrator,
built around the choices you make.
Real dice, real rules — the AI only tells the story.

Follow your own path.

Brave the wilds. Bargain with a stranger. Follow the clue everyone else missed. Choose an approach or write one of your own.

Give your choices weight.

Swear an iron vow and put something on the line. The dice decide the outcome; success and setbacks both move your story forward.

Leave a story behind.

People met. Promises made. Places changed. Your journal and Living Codex keep the story ready for your return.

Living Codex: Your saga's memory: the people, places and consequences of your adventure, kept up to date as you play.

No group to gather. No rulebook to learn.
Just you, and what happens next.

Create your wayfarer

A few things before you set out

Your first adventure, explained.

No preparation required. Here is what to expect.

No. Choose what your character does, or describe an action in your own words. Markbound handles the Ironsworn rules, rolls the dice, and updates your character sheet. You can explore the deeper tools as you go.

The dice are honest. The story is yours.

Early access · Indie-built

Every legend starts somewhere.

Begin on the free plan. Choose a larger turn allowance when you want more time in the Ironlands. Every plan includes the Free Adventure. Cancel anytime.

Wayfarer

Your first steps into the Ironlands.

Free
  • Free Adventure mode — full access
  • All oracle tables + honest dice, forever
  • 1 character
  • ~10 AI narration turns per day
  • Last 50 journal entries
RECOMMENDED

Bard

For the road you keep coming back to.

€8/mo
  • Everything in Wayfarer
  • Unlimited characters
  • ~500 AI narration turns / month
  • Unlimited journal history

Loremaster

For a world you want to stay in.

€20/mo
  • Everything in Bard
  • ~2,000 AI narration turns / month
  • Early access to new features
  • Priority support

The fire is still burning

There is a story
waiting for you.

Start your saga — free

Begin for free. Come back when the world calls.