Comparison
I built Markbound, so treat this accordingly — but a comparison that pretends a general chatbot is bad at solo RPGs would be useless to you and obviously false. ChatGPT is very good at some of this. Here is the actual line.
These aren't prompt problems. They're structural, and if you've run a long solo campaign in a chat window you have already hit all four.
| General chatbot | Markbound | |
|---|---|---|
| Dice | Generated as text by the model | Rolled in code in your browser, crypto-grade randomness |
| Who decides outcomes | The model | The dice. The narrator only describes what already happened |
| Memory | A context window that fills up | A structured Codex of every named entity, persisted to a database |
| Character sheet | Whatever you last pasted | Live, applies its own consequences, always in the prompt |
| Canon control | None — inventions become fact | Setting truths sealed before play; off-canon inventions are rejected |
| Systems | All of them, loosely | Ironsworn, precisely |
| Your record of the campaign | A chat log | A journal with the dice log, exportable as Markdown or a bound PDF |
If you want a flexible improv partner across many systems, use a general chatbot — and roll real dice yourself, keep the sheet in a text file, and re-paste your entity list every ten turns. That works. It's just work.
If you want to play Ironsworn specifically, over many sessions, and you want the dice to actually mean something without doing the bookkeeping, that's the thing Markbound was built to be. Two turns of it run on the front page with no account, and a full nine-turn session with every roll printed is on the sample saga page — including the misses.
Iron Journal, Iron Fellowship, Pocketforge and Iron Vault are good, free, and made by people who care about this game. If what you need is a digital sheet, oracle tables and a dice roller, use them — genuinely. Markbound overlaps with them on those surfaces and its actual reason to exist is the narration layer sitting on top: a narrator that reads the dice and the Codex and cannot contradict either.
Two turns of real play — real dice, real sheet, no signup — run on the front page. Or read a full nine-turn session with every roll printed.