Guide
Ironsworn was designed to be played without a GM — the oracles already do that job. An AI narrator is not a replacement for the oracles. It is a replacement for the part of your brain that has to describe things while another part is trying to be surprised by them.
The model never decides an outcome. That's the whole discipline. An LLM asked to "roll" will produce whatever number best fits the sentence it was already writing, and it will do this even when you tell it not to. Once the dice are fictional, the tension is fictional, and a solo campaign with no real risk goes flat inside an hour.
Roll physically or in software, get the outcome tier first — strong hit, weak hit, miss — and only then ask for prose. The narrator's job starts after the dice have landed.
Most solo AI sessions fail at turn twenty, not turn two, and they fail for a boring reason: the model has stopped being told the things it needs to stay consistent. At minimum, each turn should carry:
Steps 5 and 7 are the ones people drop when they're doing this by hand in a chat window, and they are precisely the two that decide whether the campaign survives session three.
Solo players new to Ironsworn tend to treat a miss as a failed turn. It isn't. A miss is the engine handing you a complication you would never have chosen, which is the entire reason you're rolling instead of just writing. If your narrator softens misses — "you fail, but luckily…" — instruct it to stop, or the campaign flattens into wish fulfilment.
Markbound automates the loop above. Dice are rolled in code in your browser with crypto-grade randomness, the sheet applies its own consequences, a structured Codex of every named entity is maintained across the whole saga, and only then is the narrator called — with the roll, the sheet and the Codex attached, and with no authority to change any of them. Setting truths are sealed before play, so invented canon gets rejected rather than absorbed.
Ironsworn is by Shawn Tomkin and is available under Creative Commons Attribution 4.0. Markbound is an independent tool and is not affiliated with or endorsed by its author.
Two turns of real play — real dice, real sheet, no signup — run on the front page. Or read a full nine-turn session with every roll printed.